NCAD AI for Artists Workshop · Week 04

Image Generation and Editing

For Illustration, Design, and Previs

The loaded week. Calm, structured, honest.

60-second recap

The deal

AI for friction, humans for meaning.
Raw output is never finished work.
Verify before trusting. Disclose where it matters.
Skepticism welcome when specific.

Standing recap. New faces: handout has everything.

Today's reframe

The deliverable of an image session is not an image.
It's a decision trail.

"Professionals generate wide, kill fast with reasons, repair by hand. We grade the trail, not the pictures."

Deliverable

You will leave with

A process board: 6+ iterations · keep/kill decisions with written reasons · one human-repaired direction

Your kills are where your taste shows.

Acknowledge opt-outs now: art-director round = direct and judge without generating. Equal deliverable.

Today's map

Today's map

  1. The four legitimate jobs + prompt anatomy — 40 min
  2. Rights: training data, copyright, provenance — 20 min
  3. Demo: generate → reject → critique → repair — 30 min
  4. Lab: your process board — 70 min
  5. Share: defend a kill — 40 min
Breaks protected.

Part 1

What image tools are actually for

~0:10.

Legitimate

The four legitimate jobs

  1. Sketching/exploration — 20 thumbnails to find what you DON'T want
  2. Reference & previs — lighting studies, mood frames, set ideas
  3. Compositing parts — generated texture under hand-made foreground
  4. Repair & extension — inpaint a region, outpaint a new format
Each maps to tracks: 1 illustration/design, 2 motion/3D/video, 3 design, 4 everyone.

Illegitimate

The illegitimate job

Final art replacement.

"Generating your final art is competing with yourself at €0 an hour."
Video

The mechanism

How these machines work

Play 2–3 minutes if Week 1's diffusion intro didn't land — noise → image, steered by text. Otherwise: homework.

Knowing the mechanism explains the magic AND the mush.

Prompt anatomy

Your Week 2 brief, visual edition

Subject + action · territory qualities · composition with a named empty zone · medium/process words · avoid list

Anatomy maps 1:1 to the creative brief. Returning students should feel the rhyme.

The strongest lever

Process words beat style words

Weak

"painterly"
"cinematic"
"retro print look"

Strong

"gouache on rough paper"
"35mm photo, raking warm light"
"riso misregistration, flat spot colours"

"Style words invoke the average. Process words invoke physics."

Always

The avoid list always includes

"No text. No logos. No letters."

Models grow fake type. Type is yours anyway.

Today's planned demo failure is exactly this. Seed it now.
Course rule

Still true

Still off the table

Living artists' names as style prompts.

Process + quality words do the same work — legitimately, and they teach you WHY the look works.

One slide, firm, no relitigating — Week 2 covered the reasoning.

Part 1, continued

Iteration discipline

Wide, then narrow

~0:30.

The loop

The loop

  1. Generate wide — 4–8 from one brief-shaped prompt
  2. Kill fast, with reasons — one line each
  3. Select — also with a reason
  4. Refine narrow — change exactly ONE variable
Board version stays up all day.

The vocabulary

Kill-reasons: the vocabulary of review

✗ "Don't like it"

✓ "Kill — texture is mush where the eye lands"
✓ "Kill — palette drifted warm; brief says bone and rust"
✓ "Keep — the light behaviour is real"

"This is literally how art directors review. Today you build that vocabulary."

The difference

Rerolling vs. directing

Rerolling

Same prompt, again, again, hoping.
Slot machine.

Directing

"Keep option 3, change only the light direction."
Studio.

Seed/variation features make this concrete; name them when demoing.

Part 1, finale

Surgical edits

The production skills

~0:38.

Surgical 1/4

Inpainting (Generative Fill)

Select a region → regenerate ONLY that.
Fix a prop. Remove an object. Change one element.

Your hand chooses what changes. Surgical, not slot machine.

The skill that transfers to real client work immediately.

Surgical 2/4

Outpainting (Generative Expand)

Extend past the frame.
A4 poster → wide banner without re-shooting.

Verify the invented regions.

Campaign reformatting is a real junior-designer task; this halves it.

Surgical 3/4

Image-to-image: your sketch, its rendering

Your rough drawing in → rendered options out.
Strength = how much of YOUR structure survives.

If the composition isn't yours anymore, you gave it too much freedom.

"The bridge between rolling dice and directing." For students mourning their drawing time — this is their lane.

Surgical 4/4

Upscaling invents detail

Plausible texture, hallucinated exactly where it matters.

Inspect at 100% before print. Always.

Quick war story if you have one (type edges, skin, fabric weave).

Break

Break — 10 minutes

Rights block next — the part everyone has opinions about.

Stage contentcredentials.org tab.

Part 2

Rights, tools, and honest choices

~1:00. 20 minutes. Don't rush, don't preach.
Ethics

Rights 1/4

Training data tiers

Firefly: licensed + Adobe Stock → the classroom-safe default
Most others: scraped data → a values decision

Make it knowingly, not by default.

Honest footnote for Q&A: Firefly contributor compensation is itself contested. "Licensed" is cleaner, not spotless.
Ethics

Rights 2/4

Output copyright

Purely AI-generated images: generally not copyrightable.
Your edits, composition, combination: protectable.

The law keeps siding with your craft.

US Copyright Office guidance linked on week page; EU broadly similar on human authorship.
Ethics

Rights 3/4

Content Credentials (C2PA)

Tamper-evident metadata: how this image was made.

Provenance is becoming infrastructure — clients and platforms will ask.

Show contentcredentials.org for 60 seconds live if wifi allows.
Ethics

Rights 4/4

Disclosure, the image edition

✗ "Made with AI"

✓ "Background textures generated with Firefly, then composited, repainted, and colour-graded by hand. Characters and type are original."

"Say it like it's normal, because it is."

Demo

Generate → Reject → Critique → Repair

~1:20. Firefly + Photoshop. Prompts from DEMOS file.
Demo

Stage 1

The brief-shaped prompt

Poster background for a contemporary dance festival called "Hinge." Visual territory: industrial materials under stage light — folded steel, tensioned fabric, raking warm light, deep shadow. Bold abstract composition with clear empty zone in the upper third for typography. Muted palette: rust, bone, near-black. No people, no text, no logos.
Narrate the anatomy while it generates: "named empty zone — type needs somewhere to live." Number outputs 1–6.
Demo

Stage 2

The rejection round

Six outputs. Keep/kill + one reason each. Fast. Aloud.

Then: overrule me.

Take one overrule seriously and reverse the call with their reason on record. The room doing kill-reasons IS the lesson.
Demo

Stage 3

Critique the survivor

Critique this poster background against my brief [paste brief]. Where will typography fight the image? What reads as AI-generic at arm's length? What would a print production person flag?
Screenshot into chat tool. Read the two sharpest points; reject one critique point with a reason — filtering critique is also modelled.
Demo

Stage 4

Repair by hand

Crop for the type zone · Generative Fill ONE region · levels · place real type.

Five minutes of recognizable design craft. The part that's yours.

Slow down here. This is when skeptical students decide the week is legitimate.
Planned failure

It happened, didn't it

It grew letters. It always grows letters.

"No text" was in the prompt.

It can't be trusted with type. Type is ours.

If it didn't happen live, show the prep screenshot. Never skip.

Break

Break — 10 minutes

Lab next: your board.

Per-track subject slide staged.

Lab · 70 minutes

From Prompt to Process

brief (10) → generate 6–8 (10) → kill round, written (10) → select + refine (10) → repair by hand (15) → board (15)

The kill round is the core assessment artifact — say it twice.
Lab

Your subject

By track

Same structure for all; subject is the only variable.
The graded part

Kill round

Minimum 4 kills, one written reason each

✓ "Palette drifted warm; brief says bone/rust"
✗ "Don't like it"

Circulate upgrading vague reasons live: "What drifted — palette, texture, composition?"
Always available

Alternative

Zero-generation track

Art-director round: you brief + judge; a partner operates.
Or: full kill round + critique + repair plan on the prepared 8-image set.

The decision trail is the deliverable either way.

Check in personally; these boards are often the sharpest in the room.
By design

Quota reality

If your free generations run out

Documentation, critique loop, and repair planning on what you already have completes the deliverable.

No one is blocked. Limits are built into the lab's shape.

Share-out · 30 min

Defend a kill

Show your board. Defend ONE kill (not your pick).

Close with a zero-gen board getting equal stage time, deliberately.
Every week

Integrity check

This week's four

  1. Could you defend every kill in a crit?
  2. Is anything secretly "final art" hoping to ship raw?
  3. Did you choose your tool knowingly?
  4. Write the disclosure line now, while the process is fresh.
Four beats, same rhythm as every week.

Reflection

Write 4 lines

Two quiet minutes.

Next Wednesday

Motion Design

Your image skills become style frames — and AI starts planning shots, scripts, and production tasks.

Bring a 15–30 second idea you'd actually like to make.

End on time; corridor questions after.

Tonight, optional

Go deeper

Final slide stays up while people pack.