NCAD AI for Artists Workshop · Week 06
Animation and Story
Characters, Worlds, Continuity, and Previsualization
Animation/illustration-heavy room. The week traditional craft gets its revenge.
60-second recap
The deal
AI for friction, humans for meaning. Raw output is never finished work. Verify before trusting. Disclose where it matters. Skepticism welcome when specific.
Standing recap.
Today
Today's promise
A one-scene animation packet — and a trained eye for the drift errors generative pipelines pay people to catch.
"Character brief, model sheet, beats, continuity bible. Plus a new professional reflex."
This week's twist
Generative tools have a continuity problem
So model sheets and continuity bibles — the oldest disciplines in animation — just became the QA layer of the newest pipelines .
Your traditional training got MORE valuable.
The thesis slide. Let it land with the skeptics especially.
Deliverable
You will leave with
A one-scene animation packet: character brief (by interview) · model sheet or thumbnails · 3–5 beat list · continuity bible entry
Show a finished packet example for 20 seconds.
Today's map
Today's map
Story interrogation + character briefs — 40 min
What stays human (a master draws) — 10 min
Demo: lighthouse keeper, brief → sheet → cop → bible — 40 min
Lab: Continuity Cop on YOUR character — 70 min
Share: drift trophies — 40 min
Breaks protected.
Part 1
AI as story interrogator, not story author
~0:10.
The weak move
"Write me a story about a lighthouse keeper."
→ generic three-act sludge. Everyone gets the same one.
Read 3 lines of prepared sludge output, stop mid-sentence, look at the room.
The strong move
Make it ask YOU questions
"Interview me about this character — one question at a time — hunting for what I haven't decided yet."
Your answers are the authorship.
"Its questions surface holes you didn't know you had. Your answers do the designing."
Warning
The yes-and machine
It will enthusiastically extend your worst idea. It will sand your weirdest idea into screenplay formula.
Keep the weird. The weird is the value.
"The weird detail is the only thing the average can't contain." Returns in critique.
Where story-AI earns it
Genuinely useful
Structure audits — "where does my second act sag?"
Option generation — "five ways this scene could end"
Interview mode — questions that find your holes
Author: you. Always.
Recipes in handout.
Part 1, continued
Character briefs
Design thinking in document form
~0:22.
The brief that works
Five parts
Silhouette-first — recognizable as a black shape?
5 traits readable in POSE — not dialogue
Costume: 3 signature details — never change
The prop they're never without
Avoid list — the clichés circling this type
"With AI: the source of truth every generation run is checked against."
The heart of the week
The continuity problem
~0:30.
The evidence
Generate the same character four times
Buttons migrate. Proportions wander. The prop vanishes.
Not a bug being patched soon — a structural weakness.
Show two prepared drifting views side by side NOW — visual proof before the claim.
The plot twist
Animation solved this 90 years ago
Model sheets. Turnarounds. Continuity bibles.
In an AI pipeline these stop being museum pieces.They're the QA layer.
"Studios hire people who catch and fix drift. Trained eyes. Yours, after today."
The kit
The three artifacts
Model sheet — defines what's true
Continuity bible — what must be verified, per shot
The Cop pass — hunting drift before the audience does
Today's lab builds all three.
And quickly
Beats, fast
Beat = one unit of story change. AI drafts structures. You choose what the scene is about.
Beat board: staging clarity beats rendering. Animatic: the cheapest place to find the 4 extra seconds.
Week 5 timing audit applies. Week 10 adds temp VO.
Break
Break — 10 minutes
Back: a master draws.
Queue the Keane video.
Video
What stays human
Watch a master draw
VIDEO
Play 2–3 minutes — Glen Keane (Ariel, the Beast) drawing at life size. Watch where the decisions happen: in the hand, in contact with the work.
Then the argument, next slide.
Said precisely
Not sentimentality — a job description
Acting choices. Timing and spacing. Weight. Appeal. The 2% of a pose that makes it THAT character.
This course never points AI at those — nothing else takes direction at that resolution.
Blaise's measured take linked on week page for the evening.
Demo
The lighthouse keeper
Brief → Sheet → Cop → Bible
~1:10. Prompts from DEMOS file. Prepared drifting set on standby.
Demo · move 1
Brief, by interview
She curates a museum of things the sea returned
The model asks me 3 questions. My answers change her.
Answer with prepared answers; narrate: "My answers are doing the designing. Watch the brief change."
Demo · move 2
The sheet prompt
Front, ¾, side · neutral pose · flat colour
+ the 6 details that must stay identical.
Highlight the 6 details — they're the cop pass's checklist.
Demo · move 3
Continuity Cop, live
Find the drift before I do.
Four views, side by side.
The room hunts. Circle each find in red. Typical haul: buttons, vanished prop, proportions, palette. Celebrate catches by name.
Demo · move 4
The bible
Errors → per-shot checklist
silhouette/proportions · costume · props · colour
A real industry artifact. AI just made it load-bearing again.
Read it aloud — under 12 lines. Tie-off: "Brief → sheet → cop → bible. Any character, forever."
Break
Break — 10 minutes
Lab next: your character.
Standing seed slide staged.
Lab · 70 minutes
Continuity Cop
Brief by interview (20) → Sheet (15) → Cop pass (15) → Bible + packet (20)
Standing seed: a Dublin bus inspector who collects forgotten umbrellas and gives them names
Parts + times on board.
Lab · step 1
20 min
Brief by interview
Run the interviewer. Answer every question yourself, specifically.
The brief is assessed on its specificity — its questions, YOUR answers.
Circulate for wholesale-acceptance: "That's its answer. What's yours?"
Lab · steps 2–3
30 min
Sheet, then hunt
Sheet: generate turnarounds — or 3 hand-drawn thumbnails — or the prepared set.
Cop pass: minimum 3 errors annotated. Then trade with a neighbour — find one error in theirs.
The trade is where the skill generalizes. Hand-drawn = "frankly the superior version."
Lab · step 4
20 min
Bible + packet
Bible entry: under 12 lines, grouped.
Packet = brief + sheet + 3–5 beats + bible.
Beat list can be quick — the optioner recipe is in the handout.
Always available
Alternative
Zero-generation track
Prepared drifting set for the cop pass · brief, beats, bible are text · sheet = 3 hand-drawn thumbnails.
Fully equal. Arguably better.
Mean it.
Share-out · 30 min
Drift trophies
Sneakiest catch of the day goes first.
Then packets: read your avoid list, show your sheet. Room runs the silhouette test: would this read as a black shape?
One zero-gen packet gets equal billing, deliberately.
Every week
Integrity check
This week's four
Whose answers built the character?
Yours — or a franchise design with serial numbers filed off?
Generated views in portfolio → "design and brief mine; views generated, then corrected"
Classmates' characters/likenesses: never without permission
#2: "Models drift toward famous designs — training data showing. Hunt it like drift."
Reflection
Write 4 lines
The interview question that changed your character most
The drift error that would have cost the most to miss
The one detail the average could never contain
File the packet — Week 9 builds the set; Week 10 animatics it
Two quiet minutes.
Next Wednesday
Graphic Design and Branding
Systems, layouts, copy — and why design judgment is the thing clients actually buy.
Bring a micro-brand idea: a society, a pop-up, your band.
End on time; corridor questions after.
Tonight, optional
Go deeper
Glen Keane — Step into the Page (full, on the week page)
Aaron Blaise — AI Animation Reacts
The Animator's Survival Kit — the canon
Cut a 20s animatic from your beat board
Final slide stays up while people pack.
Week Page
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