Weekly technique deep-dives building your After Effects toolkit from kinetic type to character rigging. New skills every week.
Follow the weekly technique sequence below, bring your current work and questions to the Wednesday 1 - 5 PM block, and complete a check-in every week.
Most beginners get into motion design because they have Good Taste. But for the first few years, your work doesn't match your taste. The only way to close the gap is to do a volume of work. Put yourself on a deadline so that every week you finish one project.
Transform the spoken word into visual narrative. Class lesson + assignment brief.
Master the mesh. Transform static artwork into organic, living characters.
Build fast, clean limb rigs with RubberHose 3. Controllers, pose tests, hose styling, parented hands/feet, and walk-cycle foundations.
Create three RubberHose animation studies: walk cycle, expressive action, and styled hose showcase.
Build a clean character rig with bones, controllers, IK limbs, auto-rigging, and a simple animation test.
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Plan and shoot trackable footage, then use After Effects 3D Camera Tracker to composite objects, artwork, text, or 3D models into real-world video.
Continue tracking, compositing, polishing, and exporting the 3-shot VFX assignment: three 5-10 second shots.
Study the UX in Motion manifesto and connect each principle to motion design decisions students can build in After Effects.
Build short After Effects demonstrations for all 12 UX motion principles using shapes, type, masks, parenting, cameras, and timing.
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Topher will be uploading this content soon. Check back before class!
Topher will be uploading this content soon. Check back before class!